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Old May 29, 2006, 11:42 AM // 11:42   #21
Frost Gate Guardian
 
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Nice build, but is it just me, i cant see any map or links to map??
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Old May 29, 2006, 11:44 AM // 11:44   #22
Desert Nomad
 
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Quote:
Originally Posted by Guitary Boy
Nice build, but is it just me, i cant see any map or links to map??
Theres a map up now (as of like.. 4 minutes ago). On the top and bottom of the first page (because i'm so pwoud of it). Try reloading page 1 and see, if its still not there then it is just you.
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Old May 29, 2006, 05:11 PM // 17:11   #23
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Nice Job on the map, mad props on the MS paint skills! lol


I am slightly confused about the 'always' and 'not always' for the luxons. On my runs it seems to me that there are always only 4 luxon spawns. Where the 4 groups will spawn may vary from run to run. You have all the possible spawn points pointed out correctly to my knowledge. I will go do more testing later today. I will say that the 'always' marks do seem to be the most common.
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Old May 30, 2006, 01:13 AM // 01:13   #24
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Well, theres always going to be some degree of variation, and some situation involved. For example, one of my 'always' spawns is always there, but hugging the wall means they won't pop.

And ty about the map.. It's not just Paint! Most was done on 1997 Corel Photo house ¬_¬

Omg.. My image editing program is 60% my age!

Last edited by Haggard; May 30, 2006 at 01:42 AM // 01:42..
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Old May 31, 2006, 12:56 AM // 00:56   #25
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I've had some people from my guild finding this a little difficult - this is what mostly gets them: Remember that getting KD'd by the warrior wardens isn't what you want to happen, and bera in mind that Dredge use the trap 'Snare'.
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Old May 31, 2006, 06:57 AM // 06:57   #26
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I use balance stance when running pass the dredge and warden, also another thing in mind, warden mages always cast shatter enchantment, so disable holy vail as you about to approach them, if you use one...
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Old May 31, 2006, 11:20 AM // 11:20   #27
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Yes, I know some people who run with it always on, but I run out of energy doing that so I only use it for hex removal, rather than hex prevention.
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Old Jun 04, 2006, 02:21 PM // 14:21   #28
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Nice guide, I always hate it when I get to the 'go find me 10,000 faction and I will let you play the game more' quests, but this is a nice and easy way to get it done.

I'm not too sure about Holy Veil though, the groups right at the start are completely avoidable. The only things I found that slowed me down were the Luxon groups with eles in, but their hex doesnt last very long. I found the only thing I was using Holy Veil for was when I was trying to heal myself after escaping all agro, Healing Signet takes ages with Rust on, other than that I didn't use it at all. So if anyone is having trouble at all with this run, Holy Veil may be the skill you could swap for something else to solve your problems
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Old Jun 04, 2006, 09:40 PM // 21:40   #29
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Bleh, I don't time myself, but I'm pretty sure I can run at close to the 2 min mark more or less, usually I look around for chest along the way, but completion time is generally 2min give or take 15sec.

Holy veil, purge condition and mend ailment is what you need from /mo.

For fastest run build use:

Sprint
Charge
balance
Shields up
Heal sig

16 tactic, 13str rest in prot

W/ a decent spawn and good running skills, you never have to use anything other than the first 4 skills
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Old Jun 08, 2006, 03:51 PM // 15:51   #30
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Ive tried this on a W/R build, and its hit or miss sometimes, especially on the Luxon spawns. Average is about 4 minutes because I'm not going for the 10k in 1 day sorta FF some people are looking for. I've never had mind freeze cast on me the first run through a luxon mob, but if you die and spawn behind them, then you're in trouble.

I take:
Strength 12
Tactics 8
Rest in Wilderness Survival
(I'm missing the last 30 attribute points by the way, again, I'm not too far in Tyria)

Healing Signet
Antidote Signet
Troll Unguent
Endure Pain
Balanced Stance
Storm Chaser
Zojuns Haste
Sprint

I dont have any of the elite running caps, no that far yet, nor am I running a "running armor" build. Droks Knights is what I'm sporting. I use a +52 hp while hexed shield, which helps if I do catch a hex.

Anyways, I run the same path, Balanced for Dredge, and sometimes if I do get screwed with too many conditions, I run as far south as possible and catch the res shrine and pick up running again. Storm Chaser and Sprint followed by Zojuns gets me out of tight spots, and Balance for Wardens, though if you want to wait a bit, you can miss the second Warden group totally by going around them. After that second group, there is a rise between the three mobs, where hopefully no Oni have spawned, that I throw on Trolls and wait for full energy. Then its just Zojuns to get out of the first group and run as fast as possible to the finish.

Now, I've found that, if you die at a certain point near the end of the quest, you will respawn in different locations. If you spawn forward, ie the shrine near the end by the finish NPC, its easy to pick up the supplies and run since the Kurzick NPCs aggro the Luxons. If you do spawn back in the middle of the area, then restart, becuase with the Luxon Mind Freezes, you arent going anywhere.

I've had mixed results running this build. Sometimes its easy as cake, sometimes I have to retry 2 or 3 times before a success. I'm not a hardcore faction farmer, or really a hardcore player, and I've found that ANet's nerfing the farmers hurts the casual players more than the farmers, simply because the farmers will put in the hours for the results, whereas the casual players trying to get the 10k faction may have slower goings and feel disgruntled.

Anyways, it works for me 75% of the time, so I'll use it for now.
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Old Oct 01, 2006, 11:48 AM // 11:48   #31
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As long as it works for you, anything's alright. On reflection HB.. or for that matter 10 healing prayers is probably not needed. It's just the build I've been using for 8 months and I'm used to it ^_^
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Old Oct 01, 2006, 01:58 PM // 13:58   #32
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thanks for writing this guide ^_^
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